Along the way, the Inquisitor begins having strange visions of the Martyr and Klosterheim talking to an unknown person about finding the secrets of Uther Tiberius. Upon arriving back on the Martyr, the Inquisitor makes his way through the chaos forces still present on the ship to find and confront Klosterheim. After securing the relic and having Omicron Arkh join the Inquisitor's retinue, the Inquisitor uses Uther's Tarot to locate the Martyr and Klosterheim. Breaking through the siege, the Inquisitor finds and rescues Artificer Omicron Arkh of the Requisitional Expedition Epsilon-26 who informs the Inquisitor that they can locate Klosterheim through the use of a relic known as Uther's Tarot. Upon arrival, the Inquisitor finds that Kardian II is under attack by a rogue group of Imperial Guard known as the Feral Beasts and have either killed or captured all of the Tech-priests. Once Thorn is revived from stasis, he informs the Inquisitor that while he does not know where the Martyr is located, he does know how Klosterheim found it in the first place: a sect of Adeptus Mechanicus Tech-priests located on Kardian II whose sole goal is researching and locating the relics of Uther Tiberius. Eventually finding her amidst the threat of chaos daemons and rogue heretical Imperials, Thelema joins the Inquisitor's retinue. After purging the chaos from the station, the Inquisitor must travel to three different locations in search of Thelema and the source of the epidemic. The Inquisitor travels to the Merciful Agony Void Station in search of a Magos Biologis that can revive Thorn however, the station Genetor in charge tells the Inquisitor that the person he seeks, Metrodora Thelema, is on priority assignment studying a chaos epidemic on the Saint Abelard Research Station.
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As the Martyr disappears into the Warp, the Inquisitor pledges to save Thorn in order to learn how to track down the Martyr. As warp travel could be potentially fatal, the Inquisitor contacts his ship's captain (Captain Ragna Van Wynter) in order to teleport away with the critically injured Thorn. After Thorn and the Inquisitor disable the jamming signal, Thorn is seriously hurt in combat and the warp drives on the Martyr suddenly activate. Thorn informs the Inquisitor that he is led by Lord Inquisitor Klosterheim and that his expedition arrived shortly after the Martyr reappeared however, the expedition became stranded after the Martyr activated a jamming signal to prevent them from gaining access to the lower decks. Proceeding deeper into the ship, the Inquisitor comes across an Adeptus Astartes from the Stormwatcher Chapter called Caius Thorn. Further investigation implies that Uther Tiberius may have been the head of a cult dedicated to the worship of Nurgle, a daemonic entity from the otherworldly dimension known as the Warp. The initial investigation of the ghost ship reveals that it is the Martyr, a Fortress Monastery that disappeared 5,000 years ago and was commanded by Lord Inquisitor Uther Tiberius. Upon arrival, the Inquisitor's transport is shot down by the ghost ship's automated defenses, which forces the Inquisitor to crash land on the hangar deck. Teleportation is impossible due to a jamming signal emanating from the ship so the Inquisitor boards a transport and heads to the colossus. The leading body of the sector, the Caligari Conclave, makes contact with the titular Inquisitor and requests they investigate the ghost ship.
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The game begins with the discovery of an abandoned battleship seemingly appearing out of nowhere in the Caligari Sector.
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The game takes place in the Caligari Sector, which was created by NeocoreGames specifically for this game. The player character is a member of the Inquisition, a secret police force tasked with fighting Chaos worship and alien influence in the Imperium. The game takes place in the fictional universe of Warhammer 40,000.
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